We’ve worked on smooth gameplay mechanics!

So for a few days we’ve battled with balancing a scary feeling with smooth gameplay mechanics. We’ve decided to put a lot of focus into this as many horror games lack in the ‘smooth-movement’-department, and we’d like this to play a major part in our game. You’d have to hide fast to avoid the thing that lurks in the house.

Link to gif and a few screenshots here: http://imgur.com/a/rfXGd

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